Install
git clone https://github.com/arjun988/blender-skills.git && cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/Run it in a terminal, then start a new agent session so the skill loads. Read the repo's README and scripts before you install: skills run with your agent's permissions.
What it does
Blender Skills is a pack of 94 agent skills that turns a coding agent into a technical art helper for Blender. A director skill reads your request and routes it through the right chain, for example hard-surface modeling, UVs, materials, optimization and export for a game-ready prop, or sculpting, retopology, texturing and rigging for a character.
The skills run inside a live Blender session through the open-source Blender MCP add-on, so the agent builds the asset rather than describing menu clicks. Pipeline skills cover polygon budgets, LODs, collision proxies, QA checks and dedicated exports for Unity, Unreal and Godot. Style and genre skills add looks such as low poly, PSX horror, voxel, pixel art, HD-2D and anime, plus direction for shooters, RPGs, soulslikes and other genres.
The repo ships the same skills for Claude Code (.claude/skills) and Cursor (.cursor/skills), and the README says they also work with Kiro and Codex. You can also give it a reference image to match, and it compares screenshots against the reference in a loop.
Features
- 94 skills with a director skill that routes each request
- Builds assets in a live Blender session through Blender MCP
- Retopology, UVs, PBR materials, rigging and animation
- LODs, collision proxies, QA checks and polygon budgets
- Export skills for Unity, Unreal and Godot
Limits
- Needs Blender running with the Blender MCP add-on and uv installed
- The bundled MCP config files are written for Windows
- Skills are copied in by hand; no plugin marketplace install yet