AI agent skills for game development
Skills are add-ons that teach a coding agent like Claude Code, Cursor or Codex one game dev job: an engine, a workflow, sprites or shaders. Each one links to its GitHub repo, with a copy-ready install command. Stars checked Oct 20, 2026. New to skills? Read AI agent skills for game dev.
Anthropic Agent Skills (official)
by anthropics
Anthropic's official skills repo. Not game-specific, but a few help game makers: p5.js generative art and particle systems, poster-style key art, multi-part HTML apps, Playwright testing for browser games and a skill builder.
182.4k GitHub starsApache-2.0
Game Development plugin (wshobson/agents)
by wshobson
The game-development plugin from the wshobson/agents marketplace: Godot 4 GDScript patterns and Unity ECS/DOTS skills, plus Unity developer and Minecraft Bukkit/Spigot/Paper plugin agents, for Claude Code, Codex, Cursor and more.
41.2k GitHub starsMIT
Phaser Agent Skills (official)
by phaserjs
The official Phaser repo's 28 agent skills covering every major Phaser 4 subsystem: scenes, Arcade and Matter physics, input, sprites, animations, tilemaps, tweens, particles, cameras, audio, plus a v3-to-v4 migration skill.
40.5k GitHub starsMIT
Claude Code Game Studios
by Donchitos
A Claude Code project template that turns one session into a game studio: 49 specialist agents, 74 slash-command skills, 12 hooks and 13 coding rules for Godot 4, Unity or Unreal Engine 5.
26.9k GitHub starsMIT
universal-modder
by rehan-remade
Skills, a CLI and the fal MCP server that let a coding agent mod PC games you own: it identifies the engine, reads the code, builds the mod, makes art and sound with fal, tests it in the running game and packages it.
8.5k GitHub starsMIT
godogen
by htdt
Builds complete games from a description with Claude Code or Codex. It publishes a game repo for Godot 4, Bevy, Babylon.js or three.js, then the agent builds, generates assets, runs the game and records proof.
7.2k GitHub starsMIT
MengTo Skills
by MengTo
A large skill collection for designers and builders with 20 browser-game skills for Three.js (levels, enemies, combat, inventory, VFX, audio feedback, mobile, testing, shipping) and 6 combat animation and VFX skills.
6.9k GitHub starsMIT
Agent Sprite Forge
by 0x0funky
Agent skills that turn one approved character still into a full 2D sprite set (idle, walk, run, attack, jump, hurt), keyed, looped and exported for Godot, Aseprite or the web, plus maps and animated GIFs.
4.5k GitHub starsMIT
AI Game Developer (Unity MCP)
by IvanMurzak
A Unity plugin, MCP server and CLI that generates agent skills for your project and gives agents 70+ Unity Editor tools: scenes, GameObjects, prefabs, assets, scripts, tests and screenshots, plus AI inside your built game.
4.5k GitHub starsApache-2.0
Three.js Skills (r186)
by CloudAI-X
Ten Claude Code skills that teach the current three.js API (r186): scenes, geometry, materials, lighting, textures, animation, glTF loaders, shaders and TSL, post-processing and interaction, each with a Common Mistakes list.
3.7k GitHub starsMIT
sprite-gen
by aldegad
A Codex and Claude skill plus Python CLI that turns one character image into a transparent sprite atlas with a frame manifest, or into seamless animation loops via video, with exports for Aseprite, Phaser and Flame.
2.9k GitHub starsApache-2.0
Three.js Game Skills
by majidmanzarpour
Nine Codex and Claude Code skills for playable, polished three.js browser games. A director skill routes gameplay, graphics, UI, debugging, QA and optional AI-generated 3D, image and audio assets.
2.6k GitHub starsMIT
UnitySkills
by Besty0728
A Unity Editor package that gives AI agents 839 REST-based skills to build and edit scenes directly, with approval modes, an audit log and rollback. One-click setup for Claude Code, Codex, Cursor, Antigravity, OpenCode and Kimi Code.
1.9k GitHub starsMIT
awesome-gamedev-agent-skills
by gamedev-skills
74 version-pinned game dev skills plus a router that loads the right ones for your engine and task. Covers Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox in most coding agents.
1.8k GitHub starsApache-2.0
dream-loop
by achimala
An agent skill for better-looking games and scenes: the agent generates a target screenshot, builds toward it, and a separate critic compares live screenshots to the target until it is satisfied.
1.7k GitHub starsMIT
Unreal Engine Skills for Claude Code (official)
by EpicGames
Epic Games' official Claude Code plugin for controlling the Unreal Editor over MCP: actors, Blueprints, materials, Niagara, Control Rigs, Sequencer, UMG widgets, gameplay tags, GAS and automation tests across 30+ toolsets.
1.4k GitHub starsMIT
Higgsfield AI Skills
by higgsfield-ai
Higgsfield's official agent skills for image, video, 3D and audio generation and for building browser games: the websites skill scaffolds multiplayer or single-player games and deploys them on Higgsfield.
1.3k GitHub starsMIT
WebGPU Three.js TSL skill
by dgreenheck
A Claude skill (with Cursor rules) for WebGPU three.js apps: TSL shaders, node materials, GPU compute particles, post-processing and custom WGSL. Aligned with three.js r183+.
1.3k GitHub starsMIT
Unity Skills (official)
by Unity-Technologies
Unity's own collection of 34 agent skills for Unity workflows: 2D pixel-perfect setup, tile palettes, physics, UI, URP, audio, localization, in-app purchases, multiplayer services and builds, many driven through the Unity CLI.
1.1k GitHub starsUnity
Scenario Agent Skills
by scenario-labs
Scenario's official skills that let any coding agent make game assets through the Scenario MCP server: images, sprites, textures, skyboxes, 3D, video and audio. Expert tools also drive Blender, ZBrush, Maya, Unreal, Unity and Godot.
1.1k GitHub starsMIT
3AGameFactory
by OpenDCAI
An open-source skill and asset framework that has a coding agent turn a game brief into assets (images, 3D, motion, audio, CG video) plus engine-ready gameplay and UI code for UE5, Unity, Godot 4, Blender or three.js.
928 GitHub starsApache-2.0
NovelToGame
by zenstory-ai
Seven skills that turn a novel or story into a playable game: the agent reads the whole book, picks a game direction, writes cited design and art docs, builds for the engine you lock in, and runs recorded QA.
901 GitHub starsMIT
Game Dev Agentic Skills
by thedivergentai
A library of 184 skills for Godot 4.7+ and Bevy 0.20+: an engine hub that routes requests plus domain skills for gameplay, rendering, UI, platforms and genre blueprints. Install one hub or one skill at a time.
873 GitHub starsLGPL-3.0
GodotPrompter
by jame581
A Godot 4.3+ skills framework with 56 domain skills (architecture, physics, shaders, UI, multiplayer, XR, mobile and more) in GDScript and C#, plus brainstorming, planning and a teach-me mentor mode for AI coding agents.
854 GitHub starsMIT
GodotMaker
by RandallLiuXin
A CLI and skill set that turns a game idea into a playable 2D Godot 4 prototype. Agents write a design doc, build the game, write tests, play it, take screenshots and fix problems until it passes, running in Claude Code, Codex, OpenCode or Pi.
555 GitHub starsBUSL-1.1
UnrealEngine5-Skills
by UnrealXu
A Codex skill pack for Unreal Engine 5.6 to 5.8 projects: Blueprint workflows, gameplay C++, UMG and Slate UI, save/load and replication, PCG buildings, debugging, performance and packaging checks, with a router skill that picks the right one.
521 GitHub starsMIT
GameDesignOS
by DY-2026
Seven game design skills plus a local CLI that turn agent sessions into concept briefs, gameplay diagnoses, experiments, proposals and recorded decisions, with a human sign-off step before anything is committed. Works with Codex and Claude Code.
429 GitHub starsMIT
Unreal Engine Skills for AI Agents
by quodsoler
31 agent skills for Unreal Engine 5.8 C++: gameplay framework, GAS, Enhanced Input, replication, animation, Niagara, materials, PCG, World Partition, State Trees, Mass and UMG. Works with Claude Code, Cursor, Windsurf and other Agent Skills agents.
401 GitHub starsMIT
Blender Skills
by arjun988
94 Blender skills for Claude Code, Cursor, Codex and Kiro that drive Blender through Blender MCP: modeling, retopology, UVs, materials, rigging and animation, LODs, art styles and exports for Unity, Unreal and Godot.
367 GitHub starsMIT
AI Game Developer (Godot MCP)
by IvanMurzak
A Godot 4 C# editor add-on, MCP server and CLI from the maker of Unity-MCP. Agents query and change scenes, nodes and resources, edit GDScript and C# scripts, take screenshots and read errors from the running game, and it writes SKILL.md files for them.
297 GitHub starsApache-2.0
Star counts and update dates come from each skill's GitHub repo and were checked on the date shown on its page. Skills run with your coding agent's permissions, so read a repo's README and scripts before you install it. Skills aren't part of the tools board or the matcher.