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Three.js Game Skills

Agent skill by majidmanzarpour · for Claude Code and Codex

Nine Codex and Claude Code skills for playable, polished three.js browser games. A director skill routes gameplay, graphics, UI, debugging, QA and optional AI-generated 3D, image and audio assets.

Install

npx skills add majidmanzarpour/threejs-game-skills --skill '*' -a claude-code -g -y

Run it in a terminal, then start a new agent session so the skill loads. Read the repo's README and scripts before you install: skills run with your agent's permissions.

What it does

Three.js Game Skills is a pack of nine skills created by Majid Manzarpour. You name the director skill, threejs-game-director, and it pulls in specialists for gameplay systems, graphics, UI, debugging and profiling, QA and release, and asset generation.

The pack bundles a Vite + TypeScript + three.js scaffold, deterministic test hooks, a seeded random number generator and Playwright templates for smoke tests, visual-regression baselines and bot playtests, so the agent can check its own work. The README links five playable demo games.

The core skills need no paid API key. Optional keys unlock Tripo 3D models, Gemini images and ElevenLabs sound effects, music and voice; without them the director falls back to procedural or local assets.

Features

  • Director skill routes nine specialists
  • Bundled Vite + TypeScript + three.js scaffold
  • Playwright smoke tests, visual baselines and bot playtests
  • Optional Tripo, Gemini and ElevenLabs asset generation
  • Procedural fallback when no keys are set

Limits

  • three.js browser games only
  • Full verification passes on large games take a lot of agent time

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