What it does
This skill teaches an agent to build WebGPU-enabled three.js applications with TSL, the Three.js Shading Language. It covers renderer setup, node materials, GPU compute shaders for particles and physics, post-processing effects like bloom and depth of field, custom WGSL and GPU device-loss handling.
The repo ships the same content as a Claude Code skill and as Cursor rules that reference the skill docs, plus examples and starter templates. It is a specialist add-on for browser games that need custom visuals, not a game builder.
The last update was April 2026, aligned with three.js r183+. The README states an MIT license, but the repo has no license file.
Features
- TSL shaders and node materials
- GPU compute shaders for particles
- Post-processing effects
- Custom WGSL integration
- Cursor rules that reuse the skill docs
Limits
- Last updated April 2026
- No license file in the repo (README says MIT)
- Shader and rendering help only, not a game builder