AI animation and mocap for games
AI animation tools turn a phone video into 3D motion, or help you pose and animate characters faster. They export animation files like FBX and BVH for your video game engine or 3D app. Most free plans are short or non-commercial.
8 animation & mocap compared
CascadeurPhysics-based character animation + AI posing
Free planFrom $19/moDetails
Natural keyframe character animation with physics help
3D character animation software with AI help: set a few keyframes, and AutoPosing completes natural poses, Inbetweening fills the motion, and AutoPhysics adds inertia. Good for believable runs, jumps and combat moves without a mocap setup.
- AutoPosing from fewer control points
- AI inbetweening between keyframes
- AutoPhysics and ragdoll simulation
- Quick rigging, including quadrupeds
- Free tier
- Full toolset, .casc export only, non-commercial
- Paid plans
- Indie $19/mo ($8/mo yearly)
- Pro $49/mo ($33/mo yearly)
- Teams $49/user/mo ($33/user/mo yearly)
- Checked
- Oct 19, 2026
DeepMotion Animate 3DVideo to 3D motion capture
Free planFrom $15/moDetails
Turning a phone video into 3D character animation
Browser-based AI motion capture. Upload a video from any device, pick a character (your FBX, GLB or VRM, or a default), and it retargets the motion onto it. Good for game mocap without suits, with face and hand tracking and FBX, BVH, GLB or MP4 export.
- Video to 3D animation in the browser
- Tracks up to 8 people per video
- Face and hand tracking, foot locking
- Rotoscope Pose Editor for corrections
- Free tier
- Freemium, up to 60 seconds of animation/mo, no card; personal non-commercial
- Paid plans
- Starter $15/mo ($9/mo annual)
- Innovator $48/mo ($17/mo annual)
- Professional $117/mo ($39/mo annual)
- Studio $300/mo ($83/mo annual)
- Checked
- Oct 19, 2026
PlaskAI motion capture from video
Free planFrom $18/moDetails
Free-to-start video mocap for Blender and Unreal workflows
Turns video footage into 3D character animation: upload a clip, apply the motion to your own character, and edit the scene before rendering or exporting FBX, BVH or GLB. Good for indie animators; Plask Live streams motion into Blender and Unreal.
- Video to 3D body motion
- Apply motion to your own character
- FBX, BVH and GLB export
- Plask Live for Blender and Unreal
- Free tier
- Freemium, 15 seconds/day, 1 GB storage, FBX/GLB/BVH export
- Paid plans
- Standard $18/mo billed annually
- Pro $50/mo billed annually
- Checked
- Oct 19, 2026
Rokoko VisionAI video-to-mocap (Rokoko Create)
Free planFrom $10/moDetails
Single-camera mocap that you clean up in Rokoko Studio
AI motion capture from a single video, no suit or markers. Upload footage to Rokoko Create, refine it in Rokoko Studio, and export FBX or BVH for your engine. Good for quick game character motion without mocap hardware; version 3.0 has a rebuilt solver.
- Single-video AI mocap, no suit
- Editing in Rokoko Studio
- FBX and BVH export
- Part of Rokoko Create, with text-to-motion
- Free tier
- Starter free forever, 30s Vision AI video processing/mo
- Paid plans
- Basic $10/mo annual ($12 monthly)
- Plus $20/mo annual ($28 monthly)
- Pro $50/mo annual ($70 monthly)
- Enterprise from $100/mo annual
- Checked
- Oct 19, 2026
NVIDIA KimodoOpen-source AI text-to-motion animation
Free planDetails
Free text-to-motion animation if you can run Python on an NVIDIA GPU
NVIDIA's open-source research model that generates 3D character animation from text prompts plus keyframe poses, hand and foot targets, paths and waypoints. You run it locally with Python on an NVIDIA GPU and export BVH for SOMA skeletons.
- Text prompts to 3D skeletal motion, up to 10 seconds per prompt
- Constraints: full-body keyframes, hand and foot targets, 2D paths and waypoints
- Local browser demo with a timeline editor
- BVH export for SOMA skeletons, plus NPZ, AMASS NPZ and MuJoCo CSV
- Free tier
- Free and open source (code Apache-2.0, models NVIDIA Open Model License)
- Paid plans
- Free (runs on your own NVIDIA GPU)
- Checked
- Oct 19, 2026
Bake3DImage to rigged, animated 3D characters
From $5Details
Rigged, animated characters and creatures from a single drawing
Turns one image, or up to four views, into a textured 3D model, builds a rig that fits its shape (people, animals, dragons, vehicles) and animates it from a text description. Exports GLB, FBX or USDZ for Blender, Unity, Unreal and Godot.
- Rigs non-humanoid shapes: wings, tails, many legs
- Motion from a written description
- GLB, FBX and USDZ export
- Blender add-on, Unity and Unreal tools, MCP
- Free tier
- Demo only: play rigged samples, 3 free picture checks a day
- Paid plans
- Packs from $5 (80 credits)
- Pro $29/mo (750 credits)
- Studio $79/mo (2,100 credits)
- Checked
- Oct 19, 2026
Viggle PINOCAI mocap from video or text + 3D characters
Free planFrom $10.39/moDetails
Phone-video or text-to-motion for your own rigged characters
Viggle's 3D tool for game devs, powered by JST-2, Viggle's 3D model for characters, motion and scenes (October 2026). It pulls full-body 3D motion from an ordinary video or a text prompt and exports FBX or GLB for Blender, Unity, Unreal and Maya. It also auto-rigs your own model for free. Its 3D characters and scenes are Gaussian splats, not meshes.
- Text or video to full-body 3D motion, exported as FBX or GLB on a 65-bone Mixamo-named skeleton
- Free auto-rigging of your own model, plus a free motion library
- Photo or text to a rig-ready 3D character (Gaussian splat, not a mesh; Unity plugin coming soon)
- 3D scenes from a prompt (Gaussian splats)
- API and an MCP server for AI agents
- Viggle's separate meme/video app makes MP4 only and is billed separately (Pro $9.99/mo)
- Free tier
- 60 one-time credits (about 1 min of motion), 1 motion + 1 character export; personal, evaluation and prototyping only
- Paid plans
- Starter $10.39/mo billed yearly (300 credits/mo)
- Pro $31.99/mo billed yearly (1,200 credits/mo)
- Checked
- Oct 20, 2026
MonRigCreature rigging and procedural animation
Free planDetails
Rigging and animating non-human creatures without rigging skills
Upload a creature mesh (FBX, GLB or OBJ), place a few markers or let Auto Rig's AI propose them, and it fits a skeleton and generates a full moveset: idle, walk, attacks, hits, even wings. Bakes FBX and GLB for Unity, Unreal, Godot or three.js.
- Quadrupeds, flyers, serpents, insects, crabs
- AI Auto Rig proposes joint markers
- Procedural motion, not generative AI
- Unity importer builds the AnimatorController
- Free tier
- Rig up to 3 creatures by hand, preview animations, 3 free Auto rig runs; baking and downloads need a purchase
- Paid plans
- Credit packs from €10
- Indie €19/mo (250 credits)
- Studio €49/mo (1,250 credits); 10 credits unlock one creature; yearly = 2 months free; incl. VAT
- Checked
- Oct 20, 2026
Not sure which one fits? Answer a few questions about your game and get one pick, plus the tools to pair with it.
Get matchedRead the guide: AI animation and mocap for gamesCompare all tools
How to choose
- Check the export formats your engine or 3D app needs, usually FBX, BVH or GLB.
- Compare free allowances. Free plans usually cap seconds of animation per day or month.
- Check commercial use. Several free plans are personal or non-commercial only.
- If you use Unreal or Unity, look for a live-link or plugin to skip extra steps.
Guides
Questions people ask
Can AI make mocap from a normal video?
Yes. DeepMotion, Plask and Rokoko Vision turn video into 3D character animation without a suit or markers.
Which formats do these tools export?
DeepMotion exports FBX, BVH, GLB and MP4; Plask exports FBX, GLB and BVH; Rokoko exports FBX and BVH. Cascadeur's free plan exports only its own .casc format.
Can I use free-plan animations in a game I sell?
Often not. Cascadeur's free plan doesn't allow commercial use, and DeepMotion's free plan is personal, non-commercial.