Upload a creature mesh (FBX, GLB or OBJ), place a few markers or let Auto Rig's AI propose them, and it fits a skeleton and generates a full moveset: idle, walk, attacks, hits, even wings. Bakes FBX and GLB for Unity, Unreal, Godot or three.js.
Features
- Quadrupeds, flyers, serpents, insects, crabs
- AI Auto Rig proposes joint markers
- Procedural motion, not generative AI
- Unity importer builds the AnimatorController
